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Jul 2016

If there is a broken water line, it's not showing on my end, if they are broken, they are still showing as working normally.

That's so strange. Are they using the other rooms and walkways around is as normal?

Nat D11

They seem to be using everything else normally, and this only occurs during shower time, when they have free time, some prisoners do use the shower that's been built, but will ignore the showers in their cells and most prisoners go to one cell to shower.

I have noticed this a few times before as well. Same exact situation. I usually do a shakedown every 2-3 in game days just to make sure everyone is behaving themselves. It also gives me the chance to recruit informants. So it's rarely an issue with broken pipes due to tunneling.

its not broken pipes is just weird ai behavior... my solution was to give them an hour of lockup after sleep then they will shower in their own cells.

That's fine for now but personally I prefer to let them have as much freetime as I can. The only lockup they have in their regime is the hour before they go to sleep.

make it the hour after as sleep is what lowers hygiene in this game. basically lockup = shower if everyone has one in their cell otherwise the weird cluster thing.... also means you can re purpose your shower area.

I'll give this a shot, I'd like to have everyone using their own showers if possible, spending the money on shower heads, drains and pipes then not having them use them is frustrating. I could use the showers for other things as well instead of a room with shower heads that rarely gets used. They are getting upset because they don't shower, but ots not because I'm not trying to provide them the opportunity.

yea I don't understand howa prisoner with a shower in thei own cell can ever complain about hygiene... it is kinda your own fault if you don't use it right?

Mine were also doing this. To resolve it I just made an hour of lockup right after sleep so they shower when they wake up

Yeah, not showering in your own shower is the prisoners fault, I've also questioned the family need, maybe their family don't want to see or talk to them, but I'm willing to bet I'm looking way too deep into that one.

I think this is because the AI takes the closest route to the destination by air so if that's the closest shower to those prisoners they will use it. This can be remedied by doing an hour of lockup before showering so everyone is in their own cells. Or use community showers.

AHHHHHHHHH. Regime timing! @Skierky, you might be a genius. AI will always move to the nearest security compatible object to interact with, whether that's showers, toilets etc. Lockdown directly before showers, or showers directly after sleep (or a combination of the two!) will sort this right out.

Nat D11

That's how I set my regime. I see a lot of posts asking for the perfect regime and I learned you have to build your regime around the prison. I have showers at the end of my cell blocks and the canteen beyond the showers. Regime is sleep, shower, eat, yard and then work. The yard is central in the prison so from the yard everyone can branch out for work areas. Minimize walking time by minimizing distances between key areas!

Doing a lockdown does fix this problem for the most part, I still have the odd prisoner hanging out in another prisoners cell, but 99% of the issues are fixed by a lockdown time slot. Thanks for the assistance.

Wait, now I'm confused, how would I go about having them use communal showers and have blocks set up with different security sectors? Have a communal shower set aside for each security group and then out that group on lockdown just before shower time?

I have my cell blocks set up so that the 2 cells on the end are actually a communal shower. The prisoners wake up, leave their cell and head to the nearest shower which is at the end of the cell block. Then at night I have an hour of lockup before they shower again. My medium security wing, for instance, has 8 cell blocks and each block has a shower at the end of it.

Here is my set up for 2 cell blocks side by side